What happens when your friends record over a real movie scene line by line, then watch the whole thing back with their own voices where the actors used to be? DUBHouse is built entirely around that moment of playback, when a serious scene turns into a pirate impression and the room completely loses it. It is a voice dubbing party game that works for one performer or a full lobby, and the fun scales with how badly everyone wants to impress each other.
| Genre | Voice dubbing party game |
| Players | 1 to 8 |
| Modes | Standard dubbing, Telephone (Beta), Rap Booth |
| Custom content | Clip Maker (Beta) turns any video into a playable scene |
| Output | Finished dubs export as MP4 files |
The standard loop is simple. You pick a scene, watch it once, then record your own voice over every line while the clip plays. When you are done, you watch the whole thing back with your takes in place of the original actors. The magic is that one viewing: you only half remember the timing, so every line comes out slightly wrong in a way that is funnier than any perfect performance.
The audio tools are more serious than a party game needs, and that is a good thing.
The most common beginner mistake is jumping in before the line starts. The count-in and the scope fix that almost immediately, and players who glance at the scope between takes improve their sync within a couple of scenes. One small warning: the game ships with no scenes at all, so you bring your own clips and build them in the Clip Maker, or import compatible scene-pack folders through Voice Packs. The Clip Maker lets you mark where each line starts and ends, name the characters, and lift the original voices out of the soundtrack so music and sound effects keep playing under your dub.
Multiplayer is where the game really comes alive. One player hosts a lobby, everyone else joins using the IP address the host reads out, and each person claims a character. You only record your own lines, and when the last person finishes, everything is mixed into one video that the whole room watches together at the same time. From there, Record again fixes the line someone fluffed, and New scene sends the group around again.
Windows, Mac and Linux players can share a single lobby, and guests who are missing the host’s scene get a Download this pack from the host button, so only the host has to import anything.
The honest criticism is setup friction. Joining with lobby codes does not work yet, so remote groups rely on the host’s address and a shared VPN, and a first session can involve a few minutes of troubleshooting before anyone records a word. Content creators who want polished clips tend to forgive that quickly, because finished dubs export as ordinary MP4 files that are ready to share.
Telephone is the mode groups talk about afterward. It needs three or more players and is still in beta, but it produces the wildest results in the whole game.
Rap Booth swaps acting for rhythm. A grid scrolls past with a ball bouncing along it once per beat, four beats to a bar, and you can fill the bar however you like as long as you land on the word sitting on the last beat. Words arrive in rhyming pairs, so one bar ends on before and the next ends on door, and the mode works in multiplayer too.
Improv-loving friend groups gravitate toward Telephone, while players who secretly want to be performers spend far too long in Rap Booth chasing a clean take. Both modes reward confidence more than talent, which is exactly why they work at parties.
No. The game ships without scenes, so you either build your own in the Clip Maker by dropping in a video and marking each line, or import compatible scene-pack folders through Voice Packs. Only the host needs the pack, since guests can download it from the host.
Anywhere from 1 to 8. Solo dubbing works for practicing timing with the scope, standard multiplayer lets each person claim a character, and Telephone needs at least three players to form a proper chain.
Yes. Windows, Mac and Linux players can share one lobby by joining the host’s address. Lobby codes are not working yet, so groups in different places usually connect through a shared VPN and let the host read out that address instead.
DUBHouse is at its best when a group stops trying to be good and starts trying to be memorable: build a scene in the Clip Maker, claim your characters, run a Telephone chain until the pirate instructions pile up, and export the best disaster as an MP4. Someone will ask you to delete it, and you should absolutely refuse.